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How to play. About 10 minutes a puzzle.

Seven letters a day, one in the centre. Make as many words as you can; every word must use the centre letter.

  1. Words are four letters or longer and must use the centre letter.
  2. Letters can be used more than once.
  3. A four-letter word scores 1; longer words score their length.
  4. A word that uses all seven letters is a pangram, worth 7 more.
  5. Reach Bright to count the day as solved. The hive stays open all day.
  6. Hints count the words left, then lay them out by first letter and length, then by their first two letters.

More to play. 6 daily games.

Every game
Headword Find the five-letter word in six guesses. Common Ground Sort sixteen words into four hidden groups. The Crossword The full-size daily crossword, a fresh grid every day. The Mini A five-by-five crossword, solved over a coffee. Beam Turn the mirrors until light reaches every target.